![]() ![]() The locations of these TVs will not change, however the order which they must be activated will. Locate and interact with each of the 4 TVs which display static and emit white noise, locations as follows.Progress to the next Round, navigate to Operations and interact with the computer to access Rushmore.Solitary on desk with sitting mannequin.Obtain the Container part in the APD Control or Solitary:.Storage on barrel near Generators tunnel.Obtain the Canister part in the Storage:.Yellow House Downstairs on kitchen table.Obtain the tubing part located in the Yellow House:.Nova Six Crawlers that can jump onto rooftops and shoot balls of electricity at you. Hellhounds run faster than any other zombie but have much less health. Zombies that crawl on the ground and can supercharge normal zombies using Nova Six Gas. The power switch is located in the Cul-de-sac area in the Power House. After re-repairing the vent that becomes clogged the Pack-a-Punch will be available again. Later in your match it is possible for the vents to need to be re-repaired. Once all 4 vents are repaired, the Pack-a-Punch machine will be available in Beds.Zombies will spawn around you and try to attack you as you repair the vent. Navigate to the Ventilation Unit near each house and interact with it to repair it. Locate 4 houses above ground which are emitting nova gas.Navigate to the Generators, activate the console to Enable Ventilation Systems.Operations and Prisoner Holding do not have traps and activating the clocks in those buildings will open up weapon lockers that contain an upgraded Ray Gun Mark II and a random upgraded weapon. ![]() It should spin wildly and activate the trap in that house. ![]() Letter to House List:Īfter placing all times within all clocks, head to the house that did not have a clock set and interact with the clock. Make sure to input the times correctly or you will fail and have to interact with the TV next round. Example: If one of the codes that you got was A0115, you must enter the Yellow House and place the time 1:15 on the clock within that house. You are able to interact with the clock to make it move in 15 minute intervals or melee it to make it move ahead an hour. What you must now do is interact with the clock in a house that corresponds to the letter of the code and input the time that followed the initial letter of the code. The screen of the TV will be white.Īfter activating with the TV, it should begin to read a list of codes following the format: (letter, number, number, number, number).
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